Hey everyone! Just posted a new update, it was mostly bug patching with the most significant bug that I fixed being the one where the mute button would prevent mushrooms from growing. I also added an upgrade to improve harvester AI and remove the wait time before finding a new target mushroom. Enjoy!
Also, I'm not exactly sure what this is going to do to saved progress so if someone who played it previously tries it out, I'd appreciate it if you let me know what it does!
It's really nice game! I would make the shrooms have a bigger hitbox so it’s easier to click on them, or increase the cursor's radius with a skill. Because it’s a little hard to click on them.
Also, when you harvest a shroom that your harvester is about to harvest, it stops for a second and finds another shroom, which is a bit jarring. It would be nice if it immediately went for another shroom. It’s not really noticeable when there are a lot of shrooms, but in the early game, it feels a little strange.
Sometimes I accidentally start a new run without spending any points, so a feature to end a run early would be nice.
It would also be nice if there were a skill that speeds up drag collecting.
Even with max harvesters, it’s not nearly enough to harvest all shrooms in the late game, so I think it would be nice if there were a possibility to have even more harvesters or make them more efficient.
Audio issue when multiple shrooms grow at the same time: The volume of the "pop" sound multiplies based on how many shrooms popped at once. Making the start of round shroom pop loud af.
I'm very excited to see where this game goes. I think an upgrade that could be good for later in the game is drag collecting. Like if I click and drag all mushrooms that I hover over collect without needing to click on them. It would definitely have to be a late-mid to late game upgrade tho.
auto collector is far too slow and useless. it shouldnt have a 2 second delay between picking a shroom and selecting the next, it should be instant. furthermore : DO NOT MAKE THE USER MOUSE OVER CURRENCY TO COLLECT IT. just collect it, period. dont waste GPU power on floating dots that are absolutely not programmed very well, JUST GIVE US THE GODDAMNED CURRENCY.
I agree on the auto collector thinng, or at least let us upgrade it, But I totally disagree on the currency thing, if you have GPU issue for this game, consider buying a new PC, floating currency is a known & working mechanic on NodeBuster's genre, it just adds more interaction & limitation for better game mechanics.
There is an upgrade the increase the speed of the autocollector, but the pause between isnt actually a "feature." I'll have to figure out how to speed that part up.
You lack of game design knowledge, limitation for better mechanics is a basic.
I'll give you popular exemple to educate you since you seems to lack of brain matter,
Pokemon : You can't catch a full HP pokemon. Minecraft : You can't run infinitely (food) Node buster : You have a time limitation
Same for a lot of game, you always have something you can't do for any reason, that's what creates other mechanics to find a solution to do it by another way.
Pokemon : You have to hit the pokemon to catch it (without the limitation, you could just instantly catch) Minecraft : Creates a way to farm food, kill mobs to eat, otherwise if food wasn't here, you would have less gameplay..
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Hey everyone! Just posted a new update, it was mostly bug patching with the most significant bug that I fixed being the one where the mute button would prevent mushrooms from growing. I also added an upgrade to improve harvester AI and remove the wait time before finding a new target mushroom. Enjoy!
Also, I'm not exactly sure what this is going to do to saved progress so if someone who played it previously tries it out, I'd appreciate it if you let me know what it does!
The game doesn't work if you mute it. Mushrooms refuse to grow or be picked.
Yeah, that's one that I'm working on fixing right now! Thanks!
It's really nice game!
I would make the shrooms have a bigger hitbox so it’s easier to click on them, or increase the cursor's radius with a skill. Because it’s a little hard to click on them.
Also, when you harvest a shroom that your harvester is about to harvest, it stops for a second and finds another shroom, which is a bit jarring. It would be nice if it immediately went for another shroom. It’s not really noticeable when there are a lot of shrooms, but in the early game, it feels a little strange.
Sometimes I accidentally start a new run without spending any points, so a feature to end a run early would be nice.
It would also be nice if there were a skill that speeds up drag collecting.
Even with max harvesters, it’s not nearly enough to harvest all shrooms in the late game, so I think it would be nice if there were a possibility to have even more harvesters or make them more efficient.
Wow, thanks for all the feedback, a couple of those things are already being addressed in the next update which i hope to release soon!
Audio issue when multiple shrooms grow at the same time: The volume of the "pop" sound multiplies based on how many shrooms popped at once. Making the start of round shroom pop loud af.
Ah, I'll work on fixing that one! Thanks!
I'm very excited to see where this game goes. I think an upgrade that could be good for later in the game is drag collecting. Like if I click and drag all mushrooms that I hover over collect without needing to click on them. It would definitely have to be a late-mid to late game upgrade tho.
ooooh thats a really interesting idea! And thank you, the positive reception of this has definitely encouraged me to keep developing it!
I agree with the other comments that the game needs auto-collect. Other than that, nice game.
Cool, cool will work on that!
I think its great, and would like to see where you go with it.
heeeey, thank you!
auto collector is far too slow and useless. it shouldnt have a 2 second delay between picking a shroom and selecting the next, it should be instant. furthermore : DO NOT MAKE THE USER MOUSE OVER CURRENCY TO COLLECT IT. just collect it, period. dont waste GPU power on floating dots that are absolutely not programmed very well, JUST GIVE US THE GODDAMNED CURRENCY.
haha thanks for the feedback. I'll definitely look into changing those! If i may ask, other than those what did you think of the prototype?
extremely basic. like whipped up in a day basic.
I agree on the auto collector thinng, or at least let us upgrade it,
But I totally disagree on the currency thing, if you have GPU issue for this game, consider buying a new PC, floating currency is a known & working mechanic on NodeBuster's genre, it just adds more interaction & limitation for better game mechanics.
Also I'll add on last, dev is not your slave.
There is an upgrade the increase the speed of the autocollector, but the pause between isnt actually a "feature." I'll have to figure out how to speed that part up.
"limitation for better game mechanics." are you retarded?
You lack of game design knowledge, limitation for better mechanics is a basic.
I'll give you popular exemple to educate you since you seems to lack of brain matter,
Pokemon : You can't catch a full HP pokemon.
Minecraft : You can't run infinitely (food)
Node buster : You have a time limitation
Same for a lot of game, you always have something you can't do for any reason, that's what creates other mechanics to find a solution to do it by another way.
Pokemon : You have to hit the pokemon to catch it (without the limitation, you could just instantly catch)
Minecraft : Creates a way to farm food, kill mobs to eat, otherwise if food wasn't here, you would have less gameplay..
Educate yourself kid.