Shroomstead
This is a very early release Shroomstead. The skill tree is quite small and the game will not take very long to play through. I've tried my best to make sure it's still playable despite being small right now. Enjoy!
Published | 6 hours ago |
Status | In development |
Platforms | HTML5 |
Author | PetoCheeto |
Genre | Strategy |
Made with | Unity |
Tags | 2D, Incremental, Indie, Pixel Art, Short |
Comments
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I think its great, and would like to see where you go with it.
heeeey, thank you!
auto collector is far too slow and useless. it shouldnt have a 2 second delay between picking a shroom and selecting the next, it should be instant. furthermore : DO NOT MAKE THE USER MOUSE OVER CURRENCY TO COLLECT IT. just collect it, period. dont waste GPU power on floating dots that are absolutely not programmed very well, JUST GIVE US THE GODDAMNED CURRENCY.
haha thanks for the feedback. I'll definitely look into changing those! If i may ask, other than those what did you think of the prototype?
I agree on the auto collector thinng, or at least let us upgrade it,
But I totally disagree on the currency thing, if you have GPU issue for this game, consider buying a new PC, floating currency is a known & working mechanic on NodeBuster's genre, it just adds more interaction & limitation for better game mechanics.
Also I'll add on last, dev is not your slave.
There is an upgrade the increase the speed of the autocollector, but the pause between isnt actually a "feature." I'll have to figure out how to speed that part up.